Posts tagged ‘games’

Chutzpah of the Day

It is interesting that the buck just never stops at this President's desk.  Apparently, the reason for the delay in approval of the Keystone Pipeline is the Republicans.

The approval process for the Keystone XL pipeline has been delayed by Republicans playing “political games,” Treasury Secretary Jack Lew says.

Lew said that the economy is “strong” and more resilient after 40 months of growth but the economic recovery is not fast enough, which led Chris Wallace on “Fox News Sunday” to ask whether approving the pipeline would help speed up job growth.

“If you’re so interested in creating more jobs, why not approve the Keystone pipeline, which will create tens of thousands of jobs?” Wallace asked of the pipeline under review.

“There were some political games that were played, that took it off the trail and path to completion, where Republicans put it out there as something that was put on a timetable that it could not be resolved. It caused a delay,” Lew said. “Playing political games with something like this was a mistake.”

 

Good Idea

Several companies announced a new sensor product to keep track of the number and severity of blows to the head during sporting events like football.  For a while now, I have been predicting such equipment (once invented) would become required in most sports, with at least younger kids' leagues setting maximum numbers above which a player might have to sit out for one or more games, sort of like mandatory pitch limits in little league.

Tailgating at the Opera

I grew up in Texas and I am not sure the concept of tailgating I was weaned on was flexible enough to encompass the opera.  But it's good to try new things.  Here are a couple of photos from my first trip to the Santa Fe Opera

IMG_0728s IMG_0729s

Didn't see any cornhole games though.

Local Celebrity

I just read about a project dedicated to local celebrities, people who are very famous in their own backyard but not known at all beyond a small region.

The one person in this category I could think of (beyond local TV and radio personalities) is Johnny Barnes in Bermuda.   I encountered him around the year 2000 when I went to Bermuda for a job interview -- I was running Internet companies at the time and a group in Bermuda had an idea to combine an Internet B2B model with offshore banking and tax havens.  Transfer pricing games seemed to be prominent in the model.

Anyway, there he was, at a busy traffic circle almost everyone on the island passed when going to work in the morning.  He just stood there saying hello and good morning to everyone.  I found out later he was a Bermuda icon -- if he missed a day the radio stations and government offices would be flooded with calls from people asking if he was OK.  Searching the Internet, I found that someone has made a film about him.

 

Best Buy: We Focus on Items People Don't Buy from Walmart or Amazon

Well, that is not exactly what they said, but this confirms some earlier casual observations of their stores I have written lately:

Shoppers typically associate Best Buy with TVs and computers, but the retailer plans to dedicate more floor space to appliances in the coming months as the housing market continues to improve.

Here is my translation:  Half of our floor space has gone digital (DVD, CD, games) and the other half has items where Amazon and Walmart are killing us.  But we are locked into long-term leases we can't break for a bunch of freaking large stores so we need to put something out there.  So we will try appliances.  Next up, mattresses?

Some Gaming Reviews: SimCity, Bioshock Infinite

First, an update on SimCity.  I am a huge SimCity series fan from way back.  I was excited by the new release, which turned out to be a total disaster.  I wrote several weeks ago about the horrendous decision to make SimCity an always-online game, which led on day 1 to the game being unplayable for most because of server problems and overloads at EA.

Since that time, they have (mostly) fixed the server overload issues and I have been able to play.  Sort of.  The game is beautiful and the interface is pretty nice.  And the game tantalizing retains many of the elements that made the previous games so compelling to some of us.  But in the end, the game is a fail.

First, it is full of bugs.  One horrible bug ensures that over time, almost every city you build will crash on the online server.  The only solution is to accept a rollback to an earlier state, though every once in a while this leads to a total city loss.

Beyond that, almost every element of the game is broken.  Sims will suddenly stop going to school, and complain about there being no education when an empty school is right across the street.  City water tables can be drained in a matter of months, making a city unplayable -- one can avoid this only by putting their sewer plant right by their water supply.  Certain city specializations added to the game, like gambling, don't work right.   Meteor showers cities every few months and can't be turned off.  etc. etc.

It may be that this game will be playable in 6 months or so, but even then I fear that the EA team has simplified the game so much and removed so many options to appeal to the mass market XBOX set that the wonky complexity many of us enjoyed in early games will never be there.  In particular, city size is limited such that in about 20 minutes of play I can completely fill the city space.  All that one can even do with the game after that is just sit and watch density increase and expand a fire station or two as the population grows.  In fact, a lot of the game for me runs unattended, since EA had to turn off the fast speed mode.  The city now needs to just run for hours for anything to happen, so I resorted to leaving it on in the other room and checking back on it every hour or two.

Oh, and by the way.  The highly touted multiplayer features are a bad joke.  Someone in the business department told developers that the game had to be online for piracy protection, and told them to go develop some game features that justified this decision so they could tell users that the online requirement was really for their benefit and not for copy protection.  Well, they failed.

Bioshock Infinite.   I don't play a lot of first person-shooter style role-playing games, but my son talked me into playing the new Bioshock.  He has played a lot of this genre (e.g. the Mass Effect series) and said that this was the best he had ever played.  This evaluation may be in part due to his fascination with strange dystopic visions of society, because we certainly get one in this game (as in each of the Bioshock series).

I am not every far into it but I will say that is a fun experience.  So far I would say it was less of a game and more of an immersive novel -- WTF is this place I am in and what is going on.   The environment is really fascinating to explore.  I am still trying to figure out the back story, but piecing it together is a fun process.  Already I have been to several memorable locations.

Leaders in the First Turn

Here are the standings of our bracket challenge.  I have been light on blogging because I have been on the road for 2 straight weeks, which has left me both underwater with work and a bit out of sorts.

Leaderboard after 48 games - See full standings
Bracket Rank Points
Jason Russell (Risky) 1 80
Jason Russell 1 2 77
J Clouse #2 3 77
Todd Ramsey 4 73
Steve Morgan #2 5 72
Bracket Rank Points
Clark Ramsey #2 6 72
Keith Nummer Zwei 7 71
J Clouse 8 71
Matthew Flatland #2 9 71
Jim Allen #2 10 70

Massive SimCity 5 Fail

First, I have always enjoyed the SimCity games.  Sure, I know that these games take a planning and technocratic control approach that I find distasteful in real life, but I enjoy playing first-person shooters as well despite being a pacifist.

So I have been extremely disappointed in their implementation of their new version.  In this sort of mad rush to be like all the other games out there, SimCity built in a multi-player mode where you play online interacting with neighboring cities run by other players.   This is all fine as far as it goes, thought the appeal escapes me so far.

But the true fail is that they require players to log in and play online on their servers, even when playing solo.  What was an irritant yesterday became an enormous mess today, as every North American server for the game is full.  Run the game, and you immediately get hit with a pop-up window with a counter forcing you to wait in what is at least a 20-minute queue before you can play.  There is no offline mode - even if your intent is to play solo, you have to wait for a spot to open up on their multi-player servers.

At this point I would seriously recommend that you wait before buying this game.  Combined with other irritants (the game is not available on Steam, you have to use Origins far inferior proprietary clone), and the game's high price, I am sorry I pre-ordered and did not wait for reviews to come in.  It may eventually be a good game, but I am not going to pay $70 to stare at a 20-minute count down clock every time I want to play.

Update:  Most online games allow players to pre-load the game several days prior to when the servers are turned on.  This smooths out the load on the download servers.  Apparently Origin did not do this, and the servers for downloads crashed yesterday (these are different from the play servers which are full today).  Apparently Origin was still "polishing" the code right up to the hour of launch, which is code for, "this is likely still a bug-filled mess."

Portents of Doom at Local Barnes & Noble Store

I visited B&N the other day -- tellingly not to buy anything but as a way to kill time while my daughter was shopping.    What I saw gave me a serious case of deja vu -- where the book store used to be all, you know, books, there were now large sections dedicated to toys and games and collectibles and other such stuff.

This totally reminded me of the last days at CompUSA, when floor space originally all dedicated to computers and software was being used for DVD players and appliances and all kinds of odd stuff.  I see the same thing now at Best Buy, with workout equipment and other oddball products.  I told my son on a visit a year ago to Best Buy to expect to see the a larger appliance selection next time we visit.  He asked why, and I said "because Wal-Mart does not generally sell them, and not a lot of people buy their large appliances at Amazon."  Sure enough, you see more appliances nowadays.

I don't think that converting your over-sized book store into an under-sized department store is going to work.  It is hard to shift a retail chain's positioning, though it is possible (anyone remember when the Gap was just a Levis store?)  But things like leases and locations are really sticky, making it hard to change fast if your new concept needs more or less space or different locations.

Bizarre Alternate Reality

Kevin Drum is claiming that the government has already done much fine work on deficit reduction, reducing spending by $1.8 trillion and increasing taxes by $600 billion.

This is fantasy, pure and simple, and perhaps why the term "reality-based community" has fallen out of favor among Progressives.   There has been and will likely be no reduction in spending -- these "spending cuts" are merely reductions in spending growth rates from the Administration's initial wet dream spending proposals. I am sure the tax increases are probably real, but Obama and the Congress were already proposing to spend most of those in new stimulus and other boondoggles right in the end of year tax legislation.

The tax numbers are characteristic of the stupid budget games played by both parties.   For example, the recent tax law represents a tax increase over law in place on 12/31/2012, but represents a massive tax cut vs. law set to be in place on 1/1/2013.  This gives the administration cover to call it both!  When it wants to portray itself as a deficit hawk, as in this case, it was a tax increase.  When it wants to portray itself as being populist, it was a tax cut.

Charts like this are absolutely worthless.  We will likely get deficit reduction over the next few years, but it will be entirely due to rising tax revenues from an improving economy.

And here we are back to my constant theme -- if you want to posit a trend, then show the trend.

Twilight Struggle

Over Christmas break, my son (home from college) and I have played a half dozen or more games of Twilight Struggle, the #1 rated game on Boardgame Geek that refights to US-USSR cold war from the 1950's to the 1980's.   There is a good reason for that ranking - it is a very enjoyable game to which he and I have become addicted.

I mentioned it before Christmas, and after playing it once made a couple of comments that I want to revise.  I had said I remembered it to be "complex."  Actually, for a wargame, the rules are quite simple (no zone of control rules, line of sight, tracing supply, movement costs over terrain, etc etc.).  Basically, each turn you play a card from your hand.  You may either take the effects of the event on the card, or you may take one of four actions using the operations points on the card (sometimes, if the event benefits your opponent, you have to take the event and the operations points).  Your goal is to gain influence over countries and regions, which in turn translates into victory points.

The cards are divided into early, mid, and late-game cards that are staged into the game.  This helps avoid anachronisms like Solidarity union forming in Poland in 1950.  It also creates a setting where the Russian has early advantages, while the US has late advantages.  This really befuddled me for a number of games as I played as Russian against my son, and lost more than I won despite the general sense in the playing community that the game (until recently revised) is a bit unbalanced in favor of the Russian.  The problem is that my play style in wargames tends to be methodical and defensive, and to win at Russia you have to open with an RTS-like rush and gain the largest possible lead before the Americans come back in the end game.  I finally routed the Americans in the last game when I finally got more aggressive.

The game's complexity comes not from a lot of rules but from three sources:

1) dealing with complexity of scoring possibilities, as while there are only a few types of actions one can take, there are a hundred locations on the map where one can take those actions.  The scoring dynamics causes focus of both players to shift around the world, sometimes in Asia, sometimes in Latin America, sometimes in Africa, etc.  The cards ensure that no region is ever "safe" (for example the combination of John Paul II's election and Solidarity can turn a strong Soviet position in Poland into a total mess.

2) getting rid of or minimizing the impact of events that benefit your opponent.  The latter adds a lot of the flavor of the game.  On average, half the event cards in your hand help you, and half help your opponent.  If a card helps you, you can take either the op points or the event, but not both.  This is sometimes a tough choice in and of itself, made more complicated by the fact that unused events get recycled and can come back later, when they might be more or less useful.  But if the card has an opponent event on it, you generally (with a few exceptions) have to take the op points AND trigger an event favorable to your opponent.  Managing the latter consumes a lot of the mental effort of the game, and really helps give the game its Cold War flavor of jumping from crisis to crisis.

3) the interaction of the cards.  Like most card-driven games, there are a near infinite number of card interactions.  This means that there are almost always certain card pairings where the resulting net effect is unclear.  We had to keep our iPad nearby locked into a web site of the game maker that includes rulings on each card.  Since the game is now 6+ years old, we never encountered a situation where a clear ruling was not available.

Anyway, we think the game absolutely deserves its #1 rating.  Highly recommended.

 

Hotels Among the Favored Few in the Corporate State (Along with Sports Teams, Taxi Owners, and Farmers)

The various cities in the Phoenix metropolitan area have spent a fortune renovating ten spring training fields for 15 major league teams.  I have seen a number like $500 million for the total, but this seems low as Scottsdale spent $100 million for just one complex and Glendale may have spent as much as $200 million for theirs.  Never-the-less, its a lot of taxpayer money.

The primary subsidy, of course, is for major league teams that get lovely facilities that they use for about one month in twelve.

But these subsidies always get sold on their community impact.  But that economic impact turns out to be really narrow.  For in-town visitors, the economic impact is typically a wash, as money spent on going to sports games just substitutes for other local spending.  But these stadiums are held up as great economic engines because they attract out of town visitors:

Cactus League baseball and year-round use of its ballparks and training facilities add an estimated $632 million to Arizona economy, according to a study released Monday by the Cactus League Baseball Association.

The study found that 56 percent of the 1.7 million fans attending games this past spring were out-of-state visitors and the median stay in metro Phoenix was 5.3 nights.

Spring training accounted for $422 million in economic impact in 2012, up 36 percent from the previous study in 2007. Both were done by FMR Associates of Tucson.

One of the flaws of such studies is they never, ever look at what the business displaces.  For example, for local visitors, they never look at local spending sports customers might have made if they had not gone to the game.  All spending on the sports-related businesses are treated as incremental.   For out-of-town visitors, no one ever considers other visitors coming for non-sports reasons who are displaced (March was already, without all the baseball, the busiest hotel month in Phoenix) or considers that some of the visitors might have come to the area anyway.

However, let's for one moment of excessive credulity accept these numbers, and look at the out of town visitors.  56 percent of 1.7 million people times 5.3 nights divided by 2 people per room is 2.52 million room nights, or at $150 each a total of $378 million.   So most of their spring training economic impact is hotel room nights.  This by the way is the same logic that supports various public subsidies of local college bowl games.

Which begs the question, why are we spending upwards of a billion dollars in taxpayer money to subsidize sports teams and hotel chains?  If the vast majority of the economic impact of these stadium investments is for hotels, why don't they pay for them, or split the cost with the teams?

PS- as an aside, it seems that to be successful in the corporate state, one needs ready access to consultants who will put absurdly high numbers on the positive impact of one's government subsidies.  It's like money laundering, but with talking points.  Take your self-serving spin, hand it with a bunch of money to a consultant, and out comes a laundered "study".  In this case, the "study" architects are FMR Associates, which bills itself as specializing "in strategic research for the communications industry."  The communications industry means "PR flacks".   So they specialize in making your talking points sound like they have real research behind them.  Probably a growing business in our corporate state.

My New Favorite Store, and I Haven't Even Been There. Plus, Christmas Game Recommendations

In my high school days, I used to play a lot of wargames from Avalon Hill and SPI.  I once spent an entire summer playing one game of War in Europe, which had a 42-square-foot map of Europe and 3500 or so pieces.     Each turn was one week, so it was literally a full time job getting through it in a couple of months.

All that is to say I spent a lot of time hanging out at game stores, particularly Nan's in Houston (a great game and comic store that still exists and I still visit every time I am in Houston).  I play fewer wargames now, but I still like strategy games that are a bit more complicated than Monopoly or Risk.  But it is hard to find a game store with a good selection (if there is one here in Phoenix, I have not found it).

But I definitely want to try this place -- the Complete Strategist in New York City.  Click through for some good game pr0n.

His list of games is good, though I have never played Gloom and I have never been a huge fan of Carcassonne.  Ticket to Ride is an awesome game and is perhaps the most accessible for kids and noobs of either his or my list.  If you recognize none of these games, it is a great place to start (there is also a great iPad app).   To his list of games I would add:

All of these games tend to present simple choices with extraordinarily complex scoring implications.  In most cases, one must build infrastructure early to score later, but the trade-off of when to switch from infrastructure building to scoring is the trick.  Five years ago Settlers of Catan would have been on any such list, but it is interesting it is on neither his nor mine.

Once you catch the bug, there are hundreds of other games out there.  My son and I last summer got caught up in a very complex Game of Thrones expandable card game.  Recommended only for those who love incredible complexity and are familiar with the books.  There are also a couple of games I have liked but only played once so far.  My son and I last summer played a fabulous though stupidly complex game of Twilight Struggle (about the Cold War, not hot vampire teens).  This is considered by many to be one of the greatest war / strategy games ever.  We also tried Eclipse (space game, again not the teen vampires) which we liked.  I have played Le Havre and Puerto Rico as iPad apps.  They were OK,  but I think the fun in them is social and the of course does not come through in the iPad app.  In the same vein, tried to play Agricola with my kids and they were bored stiff.

Update:  When in doubt, research it on Board Game Geek.  Their game ranking by user voting is here.

Making Private Labor Look Just Like Public Employment, One Industry at a Time

Workers get tax money to play cards

Workers at LG Chem, a $300 million lithium-ion battery plant heavily funded by taxpayers, tell Target 8 that they have so little work to do that they spend hours playing cards and board games, reading magazines or watching movies.

They say it's been going on for months.

"There would be up to 40 of us that would just sit in there during the day," said former LG Chem employee Nicole Merryman, who said she quit in May.

"We were given assignments to go outside and clean; if we weren't cleaning outside, we were cleaning inside. If there was nothing for us to do, we would study in the cafeteria, or we would sit and play cards, sit and read magazines," said Merryman. "It's really sad that all these people are sitting there and doing nothing, and it's basically on taxpayer money."

Two current employees told Target 8 that the game-playing continues because, as much as they want to work, they still have nothing to do.

"There's a whole bunch of people, a whole bunch," filling their time with card games and board games," one of those current employees said.

"Abnormal" Events -- Droughts and Perfect Games

Most folks, and I would include myself in this, have terrible intuitions about probabilities and in particular the frequency and patterns of occurance in the tail ends of the normal distribution, what we might call "abnormal" events.  This strikes me as a particularly relevant topic as the severity of the current drought and high temperatures in the US is being used as absolute evidence of catastrophic global warming.

I am not going to get into the global warming bits in this post (though a longer post is coming).  Suffice it to say that if it is hard to accurately directly measure shifts in the mean of climate patterns given all the natural variability and noise in the weather system, it is virtually impossible to infer shifts in the mean from individual occurances of unusual events.  Events in the tails of the normal distribution are infrequent, but not impossible or even unexpected over enough samples.

What got me to thinking about this was the third perfect game pitched this year in the MLB.  Until this year, only 20 perfect games had been pitched in over 130 years of history, meaning that one is expected every 7 years or so  (we would actually expect them more frequently today given that there are more teams and more games, but even correcting for this we might have an expected value of one every 3-4 years).  Yet three perfect games happened, without any evidence or even any theoretical basis for arguing that the mean is somehow shifting.  In rigorous statistical parlance, sometimes shit happens.  Were baseball more of a political issue, I have no doubt that writers from Paul Krugman on down would be writing about how three perfect games this year is such an unlikely statistical fluke that it can't be natural, and must have been caused by [fill in behavior of which author disapproves].  If only the Republican Congress had passed the second stimulus, we wouldn't be faced with all these perfect games....

Postscript:  We like to think that perfect games are the ultimate measure of a great pitcher.  This is half right.  In fact, we should expect entirely average pitchers to get perfect games every so often.  A perfect game is when the pitcher faces 27 hitters and none of them get on base.  So let's take the average hitter facing the average pitcher.  The league average on base percentage this year is about .320 or 32%.  This means that for each average batter, there is a 68% chance for the average pitcher in any given at bat to keep the batter off the base.  All the average pitcher has to do is roll these dice correctly 27 times in a row.

The odds against that are .68^27 or about one in 33,000.  But this means that once in every 33,000 pitcher starts  (there are two pitcher starts per game played in the MLB), the average pitcher should get a perfect game.  Since there are about 4,860 regular season starts per year (30 teams x 162 games) then average pitcher should get a perfect game every 7 years or so.  Through history, there have been about 364,000 starts in the MLB, so this would point to about 11 perfect games by average pitchers.  About half the actual total.

Now, there is a powerful statistical argument for demonstrating that great pitchers should be over-weighted in perfect games stats:  the probabilities are VERY sensitive to small changes in on-base percentage.  Let's assume a really good pitcher has an on-base percentage against him that is 30 points less than the league average, and a bad pitcher has one 30 points worse.   The better pitcher would then expect a perfect game every 10,000 starts, while the worse pitcher would expect a perfect game every 113,000 starts.  I can't find the stats on individual pitchers, but my guess is the spread between best and worst pitchers on on-base percentage against has more than a 60 point spread, since the team batting average against stats (not individual but team averages, which should be less variable) have a 60 point spread from best to worst. [update:  a reader points to this, which says there is actually a 125-point spread from best to worst.  That is a different in expected perfect games from one in 2,000 for Jared Weaver to one in 300,000 for Derek Lowe.  Thanks Jonathan]

Update:  There have been 278 no-hitters in MLB history, or 12 times the number of perfect games.  The odds of getting through 27 batters based on a .320 on-base percentage is one in 33,000.  The odds of getting through the same batters based on a .255 batting average (which is hits but not other ways on base, exactly parallel with the definition of no-hitter) the odds are just one in 2,830.  The difference between these odds is a ratio of 11.7 to one, nearly perfectly explaining the ratio of no-hitters to perfect games on pure stochastics.

Olympic Whining

I have roughly the same reactions as Kevin Drum to all the Olympic whining (about tape-delaying events)

  1. NBC paid an absurd amount of money for the games.  Of course they are going to show the best stuff in prime time
  2. Lots of people have jobs where they can't watch all day.  They value the tape delay
  3. If you want to watch it, it's all streaming over the Internet.  Every damn match.  I have had fun sampling stuff I am not exposed to much, from team handball to skeet shooting to archery to cross country equestrian.  The kayaking was a favorite of mine, in particular (though the purpose built kayaking stadium seems a government boondoggle of epic proportions).  And all of it (with the exception of the sailing, can't figure out what the hell is going on) works great without commentaries, frequent commercials, or relentless human interest stories.

I have heard tell that NBC put spoilers in their evening news coverage.  This seems to be a mistake -- if you are going to tape delay, then as a network you need to be consistent with this policy.  But since I don't watch the network evening news, I am safe.

Best broadcast TV moment of the games:  The first commercial after Phelps lost the 200m butterfly by hundreths of a second in an uncharacteristic finishing mistake, we get the Morgan Freeman-narrated commercial about Michael Phelps winning by a hundreth of a second last Olympics and wondering how great it would be if it happened again.  Priceless.

 

My Annual Mockery of Arizona Budget Games

If it's June, it must be time for me to mock Arizona budget games.  To save re-writing the old post over and over, here is what I wrote several years ago.

In May of this year I got a form from the Arizona Department of Revenue that said my company was now large enough to make estimated sales tax pre-payments.  Some states do this when you are large enough - they don't like you holding their sales tax money a whole month until the reporting deadline, they want their cash in hand.  Its a pain, so I sighed, but we did it.  We prepaid estimated full-month June sales tax in mid-June as required, rather than in mid-July when the payment would normally be due.  Note that we still have to fill out all the sales tax reports in July, so paperwork is doubled, not to mention the extra work to reconcile between the estimate and actual results.

So this month, I was looking for the July pre-payment form.  I figured the July pre-payment must be due soon, so I called the Department of Revenue and asked where my form was.  They said there was no form for July.  The pre-payment is only one time.  I said, "its only for June?" and they said yes.  You can see the blank form online is hard-coded for June.

Then it dawned on me:  Arizona is on a June 30 fiscal year.  The entire point of this exercise is to pull July revenues into June to artificially inflate the prior fiscal year financials.  Wow - all those pious government workers artificially manipulating results just like an evil old corporation.  Because there is absolutely no other reason to do this for just one month.  The time value of money gained is dwarfed by the costs of changing your payment processing approach for just one month, and is certainly dwarfed if you consider the extra taxpayer effort required (which of course the government never does).

But it's even worse!  Because, in effect, this only worked one time -- the first time.  The first time they did this, they helped the fiscal year.  But now, pulling forward July this year just offsets losing the July revenues from last year.  So politicians have saddled us with a tax process that costs the government more money and the taxpayer more time and has no benefit beyond generating a slightly more positive press release about the budget for some politician several years ago (whatever year this was first implemented).

The Onion, September, 2001

Ten years ago today, we were arguing over whether it was appropriate to even hold professional football and baseball games, much less enjoy ourselves in any way, in the aftermath of 9/11.

No one even contemplated trying to deal with it humorously.  Heck, I am not sure I have seen many attempts even a decade later to do so.  But just days after 9/11, the Onion published an amazing issue dedicated to 9/11.  It was funny without being disrespectful of the victims, and in many ways still on point.  They should have had a Pulitzer for it.  The articles are archived here.

College Baseball Recruiting (part 1)

Update:  This is part 1.  Part 2 is here.

I sit here near Brookhaven on Long Island hiding in my hotel room as I don't want to make my son any more nervous in performing the skill evaluations at the baseball showcase camp he is attending.  Two hundred nervous kids and four hundred nervous parents is something I can avoid  (though for parental hyperactive competitive frenzy, nothing in my life has yet topped an elementary school chess tournament in Seattle).  Later today the format shifts to playing games and I will go over and watch that.

As I sit here, I might as well share with you some of the lessons we have learned in trying to land a spot playing college baseball.  I am not sure you should even listen to me, as I knew nothing about this 5 months ago and we still don't know if our son will be successful, though we are gaining confidence.

First, if your kid is a total stud, he may be scouted in high school, either on his school team or on summer and fall teams built for that purpose.  If so, great.   But just because your kid has never been seen by a college scout, or goes to a school that is not a traditional baseball powerhouse, he is not somehow doomed.  Our son certainly has never seen a scout and goes to a school that almost never produces college baseball players.  Worse, he plays varsity soccer and basketball so he can't even join a fall scouting team.  This probably rules him out for high-powered division 1 programs like ASU or Texas.  But there are a ton of schools out there who are likely not going to get even one scouted player.

My son is looking at small liberal arts colleges that tend to play division III (Williams, Amherst, Vassar, Pomona) and a few smart-school division I teams (e.g. Princeton).   He has a different equation than the top division 1 athletes.  They are hoping their skills will get them a scholarship and acceptance at a school that can offer them exposure to the pros.  My son is hoping his skills will put him over the top at a very selective school that is brutally hard to get accepted at, even with good grades.  And of course, he just loves to play baseball.

NCAA recruiting is a morass of sometimes non-intuitive rules.  And the rules are different for different size schools (e.g. div III vs. div I).  But the most important thing I can tell you is that your kid has to take the initiative to get in front of the schools.   You cannot rely on your coach or school or anyone else.   You can begin earlier, but we started around the middle of his Junior year:

2nd Semester Junior Year

Through much of his junior year, I video'd Nic's games, and then he spliced together a 5 minute highlight video.  We put that on YouTube, and sent coaches a letter and a copy of the video.

Most schools have an online prospect form they want you to fill out, and you need to do that.  You also need your kid to register with the NCAA clearing house -- it takes a few bucks and they want transcripts and test scores.

During spring break, when we visited schools, in addition to the admissions office tour, we tried also to either schedule a visit with or drop by the baseball coach.  Some said hi for 5 minutes, some gave him nearly an hour, but its important to show them you are interested.   In all of this, it is very important to have your son take the lead.  Yes, I know teenage boys and mine is no different than yours, so you may have to poke and prod in the background, but they need to make the contact.  In fact, whenever we meet a coach, I introduce myself, and then I leave my son alone with him.

If you take any message away, I would say this, and I have heard this from many people now:  The #1 mistake your kid can make is not being proactive enough in contacting coaches.  The #1 mistake you as a parent can make is being too involved with the coach -- they want to see what your kid will be like, at college, out from under your parental umbrella.  They do not want to deal with your hopes and fears and anxieties as the overbearing sports parent.

Summer between Junior and Senior year

By NCAA or conference rules, at least atthe div III schools we visited, the coaches cannot give your son a tryout at school.  We thought we might obtain something like this when we visited, but it is against the rules.  So you need to find a forum to play in front of the coach.  The best is if that school has a showcase camp.  A lot of schools do -- check their athletics web site.  The other great choice are camps held by third parties that have coaches from many schools attending.  Nic wrote the coaches at the schools he was interested in and asked them, by email, which camps they were attending so he could get in front of them.  If they don't answer, try emailing the assistant coaches (many times the head coach has delegated most of the summer scouting to the assistants).

There are a lot of camps nowadays, because certain groups have found they can be money makers.  In fact, I would say baseball camp folks fall into two categories -- there are ones run by baseball guys who really care about the kids and the game, but who can't organize their way out of a paper bag.  And there are the commercial ones, that may run well, but tend to have way too many boys for the number of coaches and don't seem to care much about the boys.  The exception I found was a group called  Headfirst, which runs a series of Honor Roll Camps, so named, I think, because they have coaches from a lot of "smart" schools.  These guys really care about the boys and run a fabulous camp.  If the schools you are interested attend these camps, I would highly recommend them.  Sign up early, they always sell out.

Here is how this camp runs, as an example.  In the first morning, the boys will do a number of skills workouts for the coaches (who are all on the field in folding chairs taking notes).  Outfielders will field four balls and make a few long throws to the plate.  Infielders will do the same from shortstop.  Catchers will be timed popping up and making the throw to second.  Everyone gets timed in the 60-yard dash.  Everyone gets to hit 9 balls in batting practice in front of all the coaches.  The rest of the two days the boys are organized into teams and play games, which are as much about pitcher evaluations as anything else. At this camp, all of the games are coached by the college coaches who are there recruiting. The coaches rotate so they see everyone.

These are weird events.  I have a ton of respect for all the kids.  Imagine hitting in a batting cage with one hundred coaches in folding chairs writing in notebooks all around the sides of the cage.  Or pitching when there is a net right behind the catcher, and right behind that are 50 guys taking notes, ten of whom are holding radar guns.

The kids get nervous, but one thing we have learned is that coaches are looking at something different than laymen might expect. What the kids may consider to be a screw-up may actually be a success.   You and I are impressed by the guy who lines a couple into the gap, vs. the guy who grounds out to the pitcher.   But the coaches are not even looking where the ball goes -- they are locked on the batter and his swing.  That is why they do the hitting showcase in the cage now instead of on the field like they used to -- the coaches just want to see the kid's form.  Ditto the other stuff.   In the last camp, my son put himself down as an outfielder rather than pitcher (though he plays both in high school) because he felt like his hitting was his best path to college.  But in one of the early drills they put a radar gun on him, saw he threw 88mph, and asked him to pitch.  And then the second day the head coach wanted to see him pitch again.

By the way, before each camp, My son looked at the list of coaches attending the camp and sent them emails, and called a favored few, to tell them that he would be at the camp, that he is really interested in their school, and could they please look out for him.  At the camp, the kids really need to take the lead in walking up to coaches (who are all wearing their school's gear) and introducing themselves.   No, your kid is not different from mine -- it is hard to get them to do this.  To their credit, the Headfirst camps actually work with the kids to encourage them in this. The camp leaders are constantly walking up to kids and saying "have you introduced yourself to a coach yet?"

The Fall of Senior Year

The rules vary by sport, but apparently the kids cannot be called at their home by baseball coaches until July 1 (again, this is in div III, rules may vary by sport).  This reinforces the need for kids to be proactive.  Most coaches will wait until the summer camps are over and develop their short list of kids to call and recruit.  That is all Div III schools can do.  Div I schools can bring a few kids in for a university-paid campus visit.  If you get one of those (they only have a few to give out) that is the best sign of all that the coach is truly interested and not just blowing smoke to be nice.

We expect this to be our fall challenge -- how do you figure out if the school is really interested?  In the common application era, it is absolutely critical to tell a college you are really interested and not just hitting the send button to the 29th school.  The best way to do this is by applying early admission, but you only get one of these.  We are hoping to match the school we pick for early admit with Nic's interests as well as baseball coaches' interest.  We'll see how it goes.

Mind of the Coach

The following could be completely wrong.  It is put together not by someone who has experience with baseball or who has been a coach and player, but as someone acting as sort of a baseball anthropologist trying to figure out what is going on.  The following applies mainly to smaller schools not in the top 20 or 30 national programs -- they have a completely different situation.

  • The camps seem intimidating, because there are so many good kids playing.  Coaches seem like these Olympian figures deciding everyone's fate based on inscrutable criteria.  But never forget this -- coaches are just as desperate as you are.  As much as your son is desperately trying to land a spot, coaches are desperately trying to get good players.  Remember, someone probably needs your son.  And smaller school coaches have to sit back and wait for ASU and Texas to skim the cream before they can even get started with the task.
  • They have to make decisions on very little data, or what you and I would consider little data.  Over and over again I hear that unless you are in a school or league with which they are familiar, your kid's ERA or batting average and stats means almost nothing to them.  They will make most of their evaluation from looking at him for what seems a really brief time.  If your son is being encouraged to rework his swing, but he is worried that his stats will drop for a while as he makes the changes, remember that his form, not his stats, will likely get him a spot at a school
  • Most schools allow the baseball coach to send a list of kids -3,5, maybe 7 names - to the admission office for special consideration.  Most of these kids will get in.  Being on that list at a school like Princeton or Amherst that have 8% admit rates is therefore a huge boost.   But, having a limited number of spots, the coach is not going to put a kid's name on that list unless he is pretty sure that kid is going to come.  Getting five studs through admissions is useless if they all are headed to Duke or Stanford instead.  My son has picked a few schools and has really worked to make sure the coach understands he is likely to accept an admission.
  • This is just a guess based on how organizations work, but my sense is that coaches have a certain "budget" as to how much they can ask the admissions office to bend their standards for their recruits.   This means that for selective schools, it still helps a LOT for your kid to have good academics and test scores.   The Headfirst camp we are at now actually asks for grades and scores in advance, and puts those on the cheat sheet every coach gets.   I can guarantee you that before a guy from Harvard falls in love with your kid's swing, he looks down at those academics to see if he can afford to.
  • Most medium and small school coaches have no idea on June 1 who they will be recruiting for the next class.  So if it is June 1 and your son is a rising senior, it is not at all too late.
To be continued, part 2 is here.

Wilhelm Scream

This is something my son pointed me to a while back. Many, many movies use the same scream.  It sort of has become an in joke by movie makers.  Watch the video, you have heard it a zillion times but may not know it.
IMDB has a list of 225 movies and games with the scream. As you can tell from the video above, Lucas puts it in nearly every one of his movies. And it is not surprising to see Tarantino on this list -- his movies are like movie trivia contests with all the inside jokes and references and homages to other films.

If You Are Buying All Your Games at Toys R Us, You Are Missing Out

For some reason I do not fully understand, there are two worlds of gaming - the Wal-Mart/Target/Toys R Us world of Monopoly and Risk, and the geeky world of strategic gaming.

It used to be that the strategic gaming world was just too complicated and arcane for prime time.  I once spent a whole summer playing through a game called "War in Europe" from SPI.  It had a 42-square foot map of Europe, thousands and thousands of counters, hundreds of pages of instructions, and simulated WWII in weekly turns.

However, there is now a whole slew of games in the strategic arena, mostly from Europe, that are very accessible.   A number are not much harder to learn than Risk but are more fun and play a lot faster.  Unfortunately, few of these have migrated to mainstream stores, so you may be missing them.  Here are a few my family plays that are excellent places to start.  I have put them in approximate order of complexity, from low to high.

[By the way, don't have a family or friends?  Your in luck!  At least 3 of the games below have very high quality iPad game apps with good to very good AI competitors]

  1. Ticket to Ride. Very easy to learn.  Even visiting kids get the idea immediately.  This is a railroad line building game.  Start with the original North American version, it is the least complicated.  Also, if you have an iPad, there is a very good game app port of this game.
  2. Small World. This is an absolute freaking classic. Totally fun, pretty easy to learn, fast to play.  Sort of a wargame ala Risk but it doesn't feel like Risk.  Very repayable because the army or race (e.g. dwarves, elves, giants, etc) you play changes each game as special powers are mixed and matched.  As important to taking territories will be recognizing when your race has become senescent and when it is time to start a new race.  If you have an iPad, there is an awesome Small World game app I heartily recommend.
  3. 7 Wonders. A new game that has quickly become a favorite.    This game is typical of many modern strategy games -- there are many ways to score and you only have a limited number of actions, so the trick is figuring out your priorities.  The play rules of this game are dead simple.  The complicated part is deciding what action to take among many alternatives, since the scoring is complicated.  Here is my advice on this game and for many of these games that follow.  Just play the game once.   This is what my kids and I did with 7 Wonders.  They yelled at me at scoring time that they hadn't understood that such and such scored so well or poorly, but they understood it better with one play-through than by any number of times parsing the rules.  This is our current favorite.  Interesting dynamic here as after each card play, everyone passes his or her whole hand to their neighbor.
  4. Dominion.  Similar to 7 Wonders in that it is a card game building to victory points.  There is a constant tradeoff of getting victory points now or building up "infrastructure" that will allow more scoring later.  It is more complex than 7 wonders as it has even more options and paths.  I play it with my family but both this and the next game fall out of what are typically called "family" games.
  5. Race for the Galaxy.  Again, similar to 7 Wonders and Dominion, just more complicated.  A planet development game.

Here are some other family accessible games I can't recommend as much

  1. Settlers of Catan. This is a popular strategy classic, and is simple to learn.  My kids think its kind of meh.  It has a diplomacy negotiating element that does not seem to work well in my family for games
  2. Cargo Noir. I have only played this once, so I can't say how it wears.  My kids liked it better than I did.  It is easy to learn, but I thought the strategic options were a bit thin.
  3. Carcasonne.  There are very few games I don't care for, but I have tried this game several times and it just does not click for me.  But it is wildly popular, so what do I know?  A game where you add tiles of roads and cities to try to score based one where you have put your mini people (meeple in euro-game speak).   There is a high quality port of this game on iPad.

Here are some games I really love but are not appropriate for the entry level family

  1. Twilight Struggle - replay the cold war.  My son and I played this and it was awesome, but it took some time to learn and was pretty wonky.
  2. Agricola - one of the reigning kings of hard-core Euro-style strategy games, this game is fairly complicated to learn (not helped by instructions that really need a re-write) and very complicated to master.   The concept -- trying to keep a medieval family alive - bored the hell out of my kids but it is similar to many of the games above in that there are far more ways to score than one can pursue in a turn, and it has a very strong element of balancing immediate returns against investments in the future.   I have never played Puerto Rico but my sense it is in a similar genre.

The Boardgame Geek website is a great place to learn about these games (I have just listed a few of the most popular of literally thousands of games).  Their ranking of top family games is here.  To give you an idea, Monopoly is rates #781 in family games and #7148 overall by their readers (though there is some geek snob factor in this, it really is not a very good game), so you probably have some good games to discover.

PS- Most all of these are on Amazon.

Nostalgianomics

For those on the Left who wish to return to the economic organization of the 1950's, recognize that this era of more uni0ns and a greater dominance of the economy by hard-core manufacturing also had strong social inhibitions to half the adult population working paid jobs.  As women entered the work force in droves in the 1970's to the present, most of the jobs they found were in the new service industries whose displacement of manufacturing you lament.

A picture is worth a thousand words, so here is the Battleship game box my son found in a stack of old games at his grandparents house.   The boys having a blast while the girls are washing the dishes.

Update: More from Matt Welch and Michael Barone.  Money quote:

The ongoing left-of-center brainscrub of its own 20th century anti-authoritarianism remains one of the great curiosities of our time.

Another Problem With Campaign Finance Legislation

There used to be two Americas -- the small portion who were criminals and the large majority of law-abiding citizens.  Now there is just one America, since with the proliferation of regulations, we all are guilty of something.  If we fall out of favor, we can all be rung up on charges.

Local Conservative pundit Greg Patterson makes this observation about the looming Jon Edwards prosecution, and observes that as much as he may dislike Edwards, his prosecution is downright scary

It looks like former Presidential candidate John Edwards is about to get indicted. Edwards is an awful person who embodies the characteristics that most of us despise.  His hypocrisy and hubris together with his unbelievably boorish behavior while his wife was dying of cancer are the stuff of Greek tragedy.

However, Edwards' downfall is also a great example of how the US has so criminalized the political process that the Government can indict anyone who falls out of favor. Once it was clear that Edwards no longer enjoyed any personal political authority, prosecutors combed through his entire political history and found this charge:

Much of the investigation, however, focused on money that eventually went to keep mistress Rielle Hunter in hiding along with former campaign aide Andrew Young, who claimed paternity of Hunter's child in 2007 so that Edwards could continue his White House campaign without the affair tarnishing his reputation. Investigators have been looking at whether those funds should have been considered campaign donations since they arguably aided his presidential bid.

Really?  Someone gave Edwards a bunch of money so that he could hide his mistress...and those funds "arguably aided" his presidential bid? That means that every dime that any candidate has ever received could later be classified as a political contribution because it "arguably aided" his candidacy.

How many millions has Edwards spent defending himself from this charge?  How much time is he going to spend in jail?  How many other candidates--or contributors--can be indicted for falling out of favor?

By the way, kudos to Patterson for bringing up this point in the context of his political opposition.  All too often groups seek to establish terrible precedents in the name of counting coup on political opponents.  For example, I have been depressed at how hard certain of my fellow climate skeptics have labored to try to bring warmist Michael Mann up on criminal charges.

By the way, I disagree with the second half of Patterson's post, wherein he tries to draw a parallel between the Edwards affair and shenanigans and political payoffs around the Fiesta Bowl.  Patterson describes politicians as having been "victimized" by the Fiesta Bowl, such victimization taking the form of the politicians accepting luxurious trips to college football games and failing to do all the necessary reporting for these boondoggles.

I have a hard time seeing this as victimization.  It would take a really, really, really naive and stupid politician to credibly argue that these trips were purely fact-finding trips and that they had no idea these expenditures represented an effort of the Fiesta Bowl to woo them in return for various quid pro quo's.  Politicians should not even be considering public subsidies of college football games, particularly ones that are so incredibly lucrative to the schools and bowl organizations.  Politicians could have avoided being "victimized" by such lobbying by simply saying that their city/county/state was not going to be handing out taxpayer-funded goodies to sports teams and games.  I don't necessarily want to send these guys to jail, but calling them victims is a joke.

It is interesting to see this attitude from a Conservative.  My mother-in-law the Boston Liberal takes the same line, that the evils that result from lobbying and outright bribery are entirely the fault of private enterprises and not of the politicians themselves.  Of course, the libertarian position on this is simple -- the fault is not any particular person, but the changes in government power that have put so many chips on the table.   If the government has the power to give or take billions, to make or kill whole industries, then it is worth a lot of money for individuals to harness this power or at least to protect themselves from being gutted by those who do manipulate the power.  To this end, 19th century corruption arguments are almost quaint, where the biggest concern was politician's ability to appoint their friends as postmaster.  Reduce government's power to give and take arbitrarily, and the amount of money spent on lobbying, elections, and outright bribery will fall precipitously.

Hey, I Can Like Ice Hockey But Still Hate Subsidies

Spend a few nights listening to the news on TV, and you will quickly discover the one of the bedrock logical fallacies of political discourse:

If it's good, the government should subsidize it.  If it's bad, the government should ban it.  If outcomes are in any way perceived by any group to be sub-optimal, then the government should regulate it.  Anyone who opposes these bans, subsidies, and regulations must therefore be a supporter of bad outcomes, hate poor people, want people to get sick and die, etc.

Just last night, I was watching the local news (something I almost never do) and saw a story of one of those kids' bouncy houses that blew out of someone's backyard into a road.  There was a girl inside who was scared but unhurt  (after all, she was surrounded on six sides by giant airbags).   Of course the conclusion of the story was a call for more government regulation of tie downs for private backyard bouncy houses.  And those of us who think it's absurd for the government to micro-regulate such things, particularly after a single freak accident when no one was hurt -- we just want to see children die, of course.

Which brings me to this little gem in a local blog, which reflects a feeling held by many area sports fans.  Remember that I have supported the Goldwater Institute in their opposition to the city of Glendale giving a rich guy $200 million to buy our NHL ice hockey team and keep it here.    My (and I presume Goldwater's) motivation has been opposition to a huge government subsidy that equates to nearly $1000 for every man, woman, and child in Glendale.  This subsidy appears illegal under the Arizona Constitution.  But that is not how political discourse works.  We are not defending the Constitution, we just hate hockey (emphasis added)

If you believe Canadian newspapers, tonight's game against the Detroit Red Wings will be the Phoenix Coyotes last game in the desert.

Canadians like hockey. Judging by attendance at Coyotes games, Phoenicians don't (at least not enough to drive to west side), which is why Canadians are so optimistic that their beloved Winnipeg Jets will be returning to our overly polite neighbors to the north.

The Coyotes ended the season with the second worst attendance in the NHL. That, coupled with the Goldwater Institute's crusade to drive the team out of the Valley, is not helping the city of Glendale's attempt to keep the team.

A few facts to remember:

  • As the article states, local residents have already voted with their feet, since the team has nearly the lowest attendance in the league despite going to the playoffs both last year and this year.  They have trouble selling out playoff games.
  • The team has lost money every year it has been here.  It lost something like $40 million this year
  • The team is worth $100 million here in Phoenix.  That is the going rate for warm-market teams.  The buyer is willing to pay $100 million of his own money for the team.   So why is a subsidy needed?  The NHL insists on selling the team for $200 million or more.  Though it piously claims to want to keep hockey in Arizona, it is selling the team for price than can only be paid by buyers who want to move the team.
  • The City of Glendale appears to have lied outright in selling this deal to the public.  In particular, it claimed the $100 million was not a giveaway, but a payment for the team's rights to charge for parking.  But many insiders say the City always retained this right, and it strains credulity that while losing money for seven years, the team would not have exercised this right if it really owned it.
  • Glendale has only itself to blame, confounding an already difficult marketing task (ice hockey in the desert) by putting the stadium on the far end of a sprawling city.   The location is roughly the equivalent in terms of distance and relationship to the metropolitan area of moving the Chicago Blackhawks or Bulls stadium to Gary, Indiana.  The stadium ended up in Glendale because neither Tempe, Scottsdale, nor Phoenix was willing to make a $200 million, 30-year taxpayer-funded bet on the profitability of ice hockey.

Oh My Freaking God! Unregulated Freeze Tag?!

Via Reason from the pathetic hulk that was once the great state of New York

Dodgeball, Red Rover, Wiffle Ball – those time-honored kids' games, along with activities like Steal the Bacon and Capture the Flag – have been deemed dangerous by the state as part of an effort to tighten regulations for summer camps in the area.

Any indoor or outdoor recreational program that offers two or more organized activities, including one that falls on the "risky list" determined by state officials, will be considered a summer camp under the new rules and subject to the associated regulations.

The rules aim to curtail a loophole in previously passed regulations by the state Health Department that count activities like horseback riding and archery among the "risky list," but do not include many activities like Freeze Tag and kickball featured in indoor programs.

Update: They backed off.   Kids will still be at risk from unregulated red rover.