Posts tagged ‘Twilight Struggle’

Some Gaming News

A few random notes on computer games for those who share that interest:

  1. For those Diablo fans who loved Diablo II but were disappointed that Diablo III was not exactly the sequel they'd hoped for, I have a suggestion:  Path of Exile from Grinding Gear Games.  It is set up as an mmrpg (so you have to be online to play) but it plays just fine single player and all the map areas are dedicated instances such that you aren't fighting other players for kills and loot drops.  The skill tree is famously enormous.  A certain group of you will buy the game 2 minutes after clicking on the next link (I did).   Here is the whole tree, it is absurd (the highlighted areas are the selections for one of my characters).  The customization ability is simply staggering.   Choosing a class like fighter or mage (they have different names in this game, but essentially these base classes) just changes your starting point on this map.  But this is not the end of the customization.  There is also an elaborate skill gem system where your attack and defense skills are based on your gem choices, both the main gems and support gems one adds to it.  Seriously, the actual combat is not much more elaborate than the debuff then hack and slash and loot drop of other Diablo style games, but this game has more ability to fine tune and experiment with character design than any I have ever played.
  2. My absolute favorite, by far, board game has finally come out as a PC game -- Twilight Struggle.  It is on Steam and I can't yet fully recommend it because I have not played through all the way online.  I am told the AI needs to be tougher but it should be fine for noobs.  There is also online person to person play.  I love the gameplay and it has also been a platform for my son and I to have a lot of discussions about recent history.  If you are a total noob, here are a few lessons for the Soviet player (which I have the most experience playing)
    • The Soviets have to rush.  The game has three periods, and you have big advantages in period 1 and disadvantages in period 3.  You HAVE to build up a lead early or you are toast later on.  I have seen a 15 point lead evaporate in the last third of the game.  The best outcome is to win the game outright by the smear rule (20 point lead) by turn 7.
    • Your first move is to coup Iran.  Asia is yours in the early game if you succeed.  The only alternative is to first turn coup in Italy, but that is a riskier strategy and can only be justified if your first turn hand is really tuned to that approach.
    • Coup every turn ASAP.  Coups are your most powerful weapon (other than events) and couping first thing every turn denies that ability to the US
    • The space race is for dumping your worst cards, not an end in and of itself (always exceptions, of course).  Twilight Struggle's best dynamic is how you end up with your opponents cards in your hand that you end up having to play for them-- the space race is one way to dump the worst of these cards (e.g. grain sales to the Soviets).  Since the cards you can play become more restricted as you advance in the space race track, there are even some advantages to failing your rolls early on.
    • If you play the China card, it needs to be for a BIG goal - like improving your scoring of Asia right before you play the Asia scoring card.  In many cases, it is better to not play the China card at all than to have it pass to the Allies.
    • Cards that allow you to play influence on any country should be used to get access to places where you have no adjoining influence -- don't use it to add to existing influence or enter countries to which you already are adjacent.   This is the only way in initially to places like South America and much of Africa..  Decolonization is your friend.
    • Learn to love this site.  Not only does it give you a LOT of strategy, but it also answers complex card interaction questions for every card.

+1 For Twilight Struggle

I have written before about how much I enjoy the physical board game Twilight Struggle.  This is not really going out on a limb, since it has occupied the #1 spot at BoardGameGeek for a while.  But over the last 3 months my son and I became totally addicted.  He is at college, but we played online via the terrific Twilight Struggle add-on in the VASSAL gaming engine  (all free).  Very highly recommended.

Twilight Struggle

Over Christmas break, my son (home from college) and I have played a half dozen or more games of Twilight Struggle, the #1 rated game on Boardgame Geek that refights to US-USSR cold war from the 1950's to the 1980's.   There is a good reason for that ranking - it is a very enjoyable game to which he and I have become addicted.

I mentioned it before Christmas, and after playing it once made a couple of comments that I want to revise.  I had said I remembered it to be "complex."  Actually, for a wargame, the rules are quite simple (no zone of control rules, line of sight, tracing supply, movement costs over terrain, etc etc.).  Basically, each turn you play a card from your hand.  You may either take the effects of the event on the card, or you may take one of four actions using the operations points on the card (sometimes, if the event benefits your opponent, you have to take the event and the operations points).  Your goal is to gain influence over countries and regions, which in turn translates into victory points.

The cards are divided into early, mid, and late-game cards that are staged into the game.  This helps avoid anachronisms like Solidarity union forming in Poland in 1950.  It also creates a setting where the Russian has early advantages, while the US has late advantages.  This really befuddled me for a number of games as I played as Russian against my son, and lost more than I won despite the general sense in the playing community that the game (until recently revised) is a bit unbalanced in favor of the Russian.  The problem is that my play style in wargames tends to be methodical and defensive, and to win at Russia you have to open with an RTS-like rush and gain the largest possible lead before the Americans come back in the end game.  I finally routed the Americans in the last game when I finally got more aggressive.

The game's complexity comes not from a lot of rules but from three sources:

1) dealing with complexity of scoring possibilities, as while there are only a few types of actions one can take, there are a hundred locations on the map where one can take those actions.  The scoring dynamics causes focus of both players to shift around the world, sometimes in Asia, sometimes in Latin America, sometimes in Africa, etc.  The cards ensure that no region is ever "safe" (for example the combination of John Paul II's election and Solidarity can turn a strong Soviet position in Poland into a total mess.

2) getting rid of or minimizing the impact of events that benefit your opponent.  The latter adds a lot of the flavor of the game.  On average, half the event cards in your hand help you, and half help your opponent.  If a card helps you, you can take either the op points or the event, but not both.  This is sometimes a tough choice in and of itself, made more complicated by the fact that unused events get recycled and can come back later, when they might be more or less useful.  But if the card has an opponent event on it, you generally (with a few exceptions) have to take the op points AND trigger an event favorable to your opponent.  Managing the latter consumes a lot of the mental effort of the game, and really helps give the game its Cold War flavor of jumping from crisis to crisis.

3) the interaction of the cards.  Like most card-driven games, there are a near infinite number of card interactions.  This means that there are almost always certain card pairings where the resulting net effect is unclear.  We had to keep our iPad nearby locked into a web site of the game maker that includes rulings on each card.  Since the game is now 6+ years old, we never encountered a situation where a clear ruling was not available.

Anyway, we think the game absolutely deserves its #1 rating.  Highly recommended.